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export - Blender Armature/Rig exported, without Bones but with Animations (to Unity) - Blender Stack Exchange
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I've created an FBX exporter for Blender that exports FBX files compatible with Unity's coordinate and scaling system. No more unwanted rotations, no more clutter with FBX options, no need to modify
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Problem when exporting animated Character to Unity - Animation and Rigging - Blender Artists Community
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