![Blender 2.8 is awesome! I've been rigging this racing car for using it in Unity 3D. The new Blender version is a pleasure to work with. : r/Unity3D Blender 2.8 is awesome! I've been rigging this racing car for using it in Unity 3D. The new Blender version is a pleasure to work with. : r/Unity3D](https://preview.redd.it/hdhxrr0c1te31.png?auto=webp&s=3dae183cc503309f85d56769d3b5fd41832c9ee1)
Blender 2.8 is awesome! I've been rigging this racing car for using it in Unity 3D. The new Blender version is a pleasure to work with. : r/Unity3D
![animation - I want an already rigged game character (Both Deform and Control) to be able to fall apart/be animated in pieces, and still be usable in unity - Blender Stack Exchange animation - I want an already rigged game character (Both Deform and Control) to be able to fall apart/be animated in pieces, and still be usable in unity - Blender Stack Exchange](https://i.stack.imgur.com/ZIEWq.png)
animation - I want an already rigged game character (Both Deform and Control) to be able to fall apart/be animated in pieces, and still be usable in unity - Blender Stack Exchange
![Blender 2.82 - Rigify to Unity Tutorial - How to Export a Rigify Character and Import it into Unity - YouTube Blender 2.82 - Rigify to Unity Tutorial - How to Export a Rigify Character and Import it into Unity - YouTube](https://i.ytimg.com/vi/vrN9duEoA6g/maxresdefault.jpg)